Perhaps the most common segment of color in desktop publishing community is
the continuous-tone image scan. Continuous tone images are used in lots of "consumer quality" color
output. Consumer Quality color output would include desktop color printers, slide recorders, on-screen
presentations, and even web graphics. When dealing with these applications it does become cost effective, reasonable, and
very practical to use color scanning systems to build files for output to these devices and media.
A continous-tone device is a non-screened system that is capable of
applying the entire gamut of its colors to the smallest picture element that
it can reproduce. In effect, this means that the device is capable of making
any spot on its output any color you wish. This is radically different from
a traditional four-color process where color is simulated by creating color
rosettes with four different halftone screens. No longer are elaborate
screen angles and separation schemes being computed by both the computer and
the printer, the printer merely prints pixel-for-pixel the exact color
specified on that dot.
As simple as this sounds, however, it creates one major problem for the
desktop scanning system, computer, and color printer--FILE SIZE.
In a traditional halftone device (a non-FM system) very seldom are all the
output dots represented, in fact, most of the time there is lots of space
between the dots. Lots of space translates to no data, and therefore the
image files and the output files can be relatively small and efficient
compared to a continous-tone or contone device. In a contone device all the
output dots have to have data, even if that data is white (or blank).
In a perfect situation, you would like to have one scan spot for each
output dot that you would be using, this way you have a 1:1 ratio between
spatial and actual resolution. In a halftone device this is no problem,
since even a lowly 300dpi scanner can produce enough dots to satisfy the
halftone device and its missing dots. But satisfying a contone device is
much more difficult.
Compare the following example:
Scan a 5x7 color original to produce an 150% enlargement on 8.5x11 paper on
a 133lpi halftone device and a 400x400dpi continous tone device.
The scan file size for the halftone device would only need to be about 300 dpi or
approximately 9 Megabyte uncompressed.
The scan file size for the continuous tone device would need to be 600dpi or
approximately 37 Megabyte, over four times as large!
Thankfully, most applications of continuous tone are at screen resolution (i.e.- PowerPoint Presentation,
or Web Art) where the output resolutions are less than 100dpi. Additionally, the ubiquitous Color Ink Jet printer
is actually a halftone device masquerateing as a contone device so we have to deal with them a little different
as well.
Color Scanning Formula (Contone)
Just as color scanning is more complex than simple greyscale scanning, so
to is the formula for computing the proper original scan resolution for
continuous tone devices. Clearly the best possible situation would be pixel
for pixel when printing to a continuous tone device, but in reality there
are a lot of other factors that come into play when determining the optimum
scanning resolution.
Those factors are:
Scan DPI = Output Dev. Min. Pixels in X/ Hor.Dim. of Original (ODMP) multiplied by - % of frame original fills (%FF) multiplied by - Quality Coefficeint (QC) or Scan DPI = OPMP x %FF x QC |
Where... QC = Quality Coefficient
|
For example: 5x7 Color original to be placed on a 35mm slide filling 50% of the frame at good quality. The formula would be: Scan DPI = 1500 / 7 x .5 x 1.3 or 139dpi = 1500 / 7 x .5 x 1.3 |
Typical Devices | Res.(dpi) | LPI | Min. Pixels in X Horz. Dim. |
---|---|---|---|
Color Laserprinter | 400 | 200 | 1765 (Ltr) 2800 (Tab) |
35mm Slide | 2400 | 200 | 1200 |
4x5 Transparency | 4000 | 300 | 2500 |
8x10 Transparency | 8000 | 300 | 4000 |
360dpi Color Ink Jet | 360 | n/a | 1580 (Ltr) 2520 (Tab) |
600dpi Color Ink Jet | 600 | n/a | 2640 (Ltr) 4200 (Tab) |
On-Screen/Web Graphic (SVGA) | 72 | n/a | 800 (15") 1000 (17") |
On-Screen/Web Graphic (VGA) | 72 | n/a | 640 |
Compiled and maintained by Jeff Bone, © 1993-1997, All Rights Reserved
http://www.infomedia.net/scan/The-Scan-FAQ.html / 7.16.97 / jbone@jbone.com